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孤岛危机2怎样给scarab加scar的ACOG镜

时间:2020-08-16 来源:未知 作者:佚名

原帖:点击进入

其实这个修改在泄露版的时候就搞好了的,现在再来搞一次:

首先,我们先把最底下的这行代码找到:

<accessory name="AssaultScope" zoommode="assaultscope" category="scope" exclusive="1">

<attach helper="attachment_top" layer="scope" />

<detach />

然后打开SCAR的文件依样画葫芦:

<accessory name="AssaultScope" zoommode="assaultscope" category="scope" exclusive="1">

<attach helper="attachment_top" layer="scope" />

<detach />

<stats_changes stat_accuracy="3" stat_mobility="-1" stat_range="2" GAME="SP"/>

</accessory>

然后复制,直接把这行代码覆盖。这里有一个很重要的地方,就是要注意accessory这个东西,如果你漏掉了它的话(不管是在上面或下面),就会导致无法进入游戏。

覆盖完毕之后应该是这样:

<accessory name="GrenadeLauncher" firemodes="GrenadeLauncher" zoommodeSecondary="grenadeLauncherZoom" category="bottom" exclusive="1" enableBaseModifier="1" GAME="MP" >

<attach helper="attachment_bottom" />

<detach />

</accessory>

<accessory name="GaussAttachment" firemodes="Gauss" category="bottom" exclusive="1" enableBaseModifier="1" GAME="MP" >

<attach helper="attachment_bottom" />

<detach />

</accessory>

<accessory name="AssaultScope" zoommode="assaultscope" category="scope" exclusive="1">

<attach helper="attachment_top" layer="scope" />

<detach />

<stats_changes stat_accuracy="3" stat_mobility="-1" stat_range="2" GAME="SP"/>

</accessory>

<accessory name="LightShotgun" firemodes="Shotgun" zoommodeSecondary="shotgunZoom" category="bottom" exclusive="1" enableBaseModifier="1" >

<attach helper="attachment_bottom" />

<detach />

<stats_changes stat_range="-3" stat_rate_of_fire="-5" stat_damage="3" GAME="SP"/>

</accessory>

(其实不一定要贴这)

好,第一步搞定。接着我们就要在scarab的文件里找到这些代码:

</zoommode>

<zoommode name="assaultscope" type="Scope" enabled="0" GAME="MP">

<stereo>

<param name="eyeDistance" value="0.002" />

<param name="convergenceDistance" value="0.01" />

</stereo>

<zoom>

<param name="suffix" value="assault" />

<param name="suffixAG" value="_iron" />

<param name="dof" value="1" />

<param name="dof_focusMin" value="1.0" />

<param name="dof_focusMax" value="200.0" />

<param name="dof_focusLimit" value="500.0" />

<!--<param name="blur_amount" value="0.8" />

<param name="blur_mask" value="textures/weapons/assault_blurmask.dds" />-->

<param name="zoom_in_time" value="0.15" GAME="SP" />

<param name="zoom_in_time" value="0.23" GAME="MP" />

<param name="zoom_out_time" value="0.2" GAME="SP" />

<param name="zoom_out_time" value="0.23" GAME="MP" />

<param name="zoom_out_delay" value="0.15" GAME="SP"/>

<param name="scope_mode" value="1" />

<param name="scope_nearFov" value="8" GAME="SP" />

<param name="scope_nearFov" value="10" GAME="MP" />

<param name="armor_bonus_zoom" value="1.25" GAME="SP"/>

<param name="muzzle_flash_scale" value="0.5"/>

<stages>

<stage value="3.5" GAME="SP"/>

<stage value="2.5" GAME="MP"/>

</stages>

</zoom>

<zoomSway>

<param name="maxX" value="0.006" GAME="SP" />

<param name="maxY" value="0.008" GAME="SP" />

<param name="maxX" value="0.001" GAME="MP"/>

<param name="maxY" value="0.002" GAME="MP"/>

<param name="stabilizeTime" value="3.0" />

<param name="minScale" value="0.25" />

<param name="coverScale" value="0.25"/>

<param name="coverScaleTime" value="5.0"/>

<param name="crouchScale" value="0.25"/>

<param name="proneScale" value="0.5"/>

<param name="holdBreathScale" value="0.1" GAME="SP"/>

<param name="holdBreathTime" value="0.5" GAME="SP"/>

</zoomSway>

<spreadMod>

<param name="max_mod" value="0.25" GAME="SP"/>

<param name="max_mod" value="0.115" GAME="MP"/>

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