地牢围攻2隐藏关卡攻略
《地牢围攻2(Dungeon Siege 2)》游戏攻略心得之隐藏关攻略
对地牢1的小鸡关记忆深刻……所以地牢2里对这个最后的隐藏关特别关注……看到外国的资料..然后自己实践……终于找到了隐藏关!!!
打开了前三个门……但是最后一个门实在打不开了`~也请高手指点!
隐藏关需要以下一些物品:
首先是钥匙——这个需要打死那个100级的突然出现的小偷,记住他只出现10秒中。如果想杀死他,那么就要反应快些,把自己的绝招都给他招呼上吧~
杀死他后会爆一个钥匙……拿起来——是个任务物品,里面说了去隐藏关的暗语,具体就是在任意亭子打圣歌columnarius sectorus就可以进入隐藏地点
隐藏地点需要三个装备做钥匙开门——就是神秘一套那三件:
水桶头:得到方法参见下图
看图的这个地方,直接传送应该可以到,往前走点就能看到了,点红圈就能下去了
下面你自己注意看地图上的蓝点——是机关,全点开
下面的关键一个开关位置,点了后,通道里多开一个门,进去打开宝箱,得到水桶头
七色项链:得到方法——ACT2城镇竞技厂10任务的最后宝箱里得到
黄金书:这个最难——需要做ACT3里的那个变态的收集20本书的支线任务
20本书都在参考的国外资料~还没翻译,不好意思哦`~
Vol. 01 - Snowbrook Haven Living Quarters
Vol. 02 - Vai'Kesh Sanctuary, a short way from its southern exit.
Vol. 03 - In Aman'lu from Alar'ithil
Vol. 04 - In Aman'lu at Altorn Hall
Vol. 05 - In Aman'lu at Twylis's House
Vol. 06 - Eastern Greilyn Jungle, where you meet Vix
Vol. 07 - Windstone fortress, in the Western Gatehouse
Vol. 08 - Temple of Xeria
Vol. 09 - Temple of Xeria
Vol. 10 - In Aman'lu from Eolanda
Vol. 11 - In Aman'lu next to Eolanda
Vol. 12 - In Aman'lu Magic Shop
Vol. 13 - In Aman'lu Inn
Vol. 14 - In Aman'lu near Eolanda
Vol. 15 - In Aman'lu Magic Shop
Vol. 16 - In Kalrathia at north east side of town
Vol. 17 - *Ruins beneath Mushroom Circle in East Greilyn Jungle
Vol. 18 - *Ruins beneath Mushroom Circle in South Vai'lutra Forest
Vol. 19 - *Ruins beneath Mushroom Circle in South Garden of Ancients
Vol. 20 - *Ruins beneath Mushroom Circle in Ruins of okaym
17-20的书在蘑菇地道的那4个洞里,带上神秘三套就可以在隐藏关里开三个门,中间要打所有队友的邪恶版本。打完后看到制作人员——说话很幽默的,其中有个人会问你哥伦比亚的问题,很简单(错了会告诉你答案),最后答对后会给你一把装上后很漂亮的剑(带三色飘逸剑光,很帅气)。边上的人……一个变态的对话密体……大概几百个分支……我自己画图做记录半小时才彻底搞清楚……这个国外资料上也没写……难道我是全球第一个拿到老鼠枪的吗??(见下图)HAPPY~~嘿嘿`~自己YY一下`~
另外。带上HAK任务得到那把小刀——就是杀一只怪兽必须的小刀,跟里面的HAK说话,他会把那个小刀加上属性。
最后的门打不开——英文的资料如下,我看不明白,实在太难理解,写那个的人自己也说实在太费脑子了,哎~~弄这么复杂做什么`~
This is the final room and the most difficult to enter. You need all three of the Mysterious Items as well as a secret chant. The most difficult of this stage has been deciphered by ebator and tested by dknyc.
Under each of the 'stats' for the set items in this FAQ there are a series of numbers. They change depending on how many items of the set you have equipped.
Seeing that the words vex, from, and quit all add up to 11 characters and that 11 is the highest number listed in the set description it was decided that each number must represent a number. By trial and error QUIT FROM VEX proved to be the combination needed to produce the correct chant.
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